Saturday, November 7, 2009

Alien Culture Concept Art #8




















Core coolant exchange port.

Manual access, objective item.
I've moved the task list to google docs, along with the CXP doc (WIP)...main page here got a little cluttered :D

Link is under 'Development Hub'

Friday, November 6, 2009

Super news for Alien Culture

With the release of the Unreal engine 3 development kit (free for non-commercial use) this has come 1 step closer to becoming reality.

Help is needed, so if you know someone that has an itchy trigger finger and wants to join an albeit very ambitious but cool project, throw an email after me and i'll attend to it asap :).

http://www.udk.com/

Alien Culture Concept Art #7


Final UNMF Freighter concept

Wednesday, November 4, 2009













UNMF Life boat entering EDN-1's atmosphere

Thursday, October 29, 2009

Monday, October 19, 2009

Alien Culture Concept Art #5













Concept sheet for the Core/Generator part of the UNMF Archer

Tuesday, September 29, 2009

Alien Culture Concept Art #4




Here's a sketch of the Decontamination area, connecting the bridge umbillical to the rest of the bulk ship.
This area serves as a control point where only officers or onboard staff is allowed access, the decontamination part is for securing the clean areas of the bridge and to prevent any illnesses to prosper in the bridge module.

Thursday, September 24, 2009

Alien Culture Concept Art #3











Life boat access area.

This area is one of the 4 main life boat areas on the UNMF Archer, the crew steps into the tube like parts, pulls the security bars down and are thereby transported down into the life boat.

This is a completely autonomous system.

The door in the back leads to the life boat maintenance area, and can also be accessed if the rapid life boat system fails or is damaged.


Tuesday, September 22, 2009

Near final Archer layout

It's still rough, but the overall layout is soon done.












You'll need sketchup to open this bugger :)

Download

Thursday, September 17, 2009

Development Update #1

I'm currently building the demo level interior with sketchup.

I'll be able to upload the first rough preliminary model very soon, either today or tomorrow (friday)

Tuesday, September 15, 2009

Thursday, September 10, 2009

Alien Culture Concept Art #1

 
 UNMF Pistol 

 UNMF Archer

EDN-1

Pre-Production Notes

We're starting pre-production on Alien Culture

We'll be using the CryEngine 2/(3 when the SDK is out).


To be done
 
  1. Conceptual Art & Modelling
    • Playable areas of the UNMF Archer
      • Stasis area (demo/level start) (In Progress)
      • Various Corridors
      • Tram Station
      • Messhall
      • Crew Quarters
      • Medical Bay
      • Bridge
      • Engineering/Core
      • Armory
      • Escape Pod Bay
      • Lobby
    • Player Weapons/NPC Weapons
      • UNMF Pistol (Done)
      • UNMF Rifle(Whether or not this is usable or needed is up for discussion)
    • Alien Enemy
    • Detail Color/Texture Render of the UNMF Archer
    • Escape Pod
      • Escape Pod interior
    • UNMF Archer Interior Items & Area Specific Items
    •  UNMF Guard/Soldier
    • Main Character
      • Stasis Suit (Done)
      •  E.V.A Suit
      • Heads Up Display Bracelet (Shows HUD ala 'Dead Space')
    •  Alien Culture Planet
The CXP document is in progress too, it'll outline the demo requirements, story and some gameplay.
If you feel that you can help out by whiteboxing any of these based on the current concepts (will be posted as soon as i'm finished with the current one) that will be most appreciated.