Saturday, November 7, 2009
Friday, November 6, 2009
Super news for Alien Culture
With the release of the Unreal engine 3 development kit (free for non-commercial use) this has come 1 step closer to becoming reality.
Help is needed, so if you know someone that has an itchy trigger finger and wants to join an albeit very ambitious but cool project, throw an email after me and i'll attend to it asap :).
http://www.udk.com/
Help is needed, so if you know someone that has an itchy trigger finger and wants to join an albeit very ambitious but cool project, throw an email after me and i'll attend to it asap :).
http://www.udk.com/
Wednesday, November 4, 2009
Thursday, October 29, 2009
Monday, October 19, 2009
Tuesday, September 29, 2009
Alien Culture Concept Art #4
Here's a sketch of the Decontamination area, connecting the bridge umbillical to the rest of the bulk ship.
This area serves as a control point where only officers or onboard staff is allowed access, the decontamination part is for securing the clean areas of the bridge and to prevent any illnesses to prosper in the bridge module.
Thursday, September 24, 2009
Alien Culture Concept Art #3
Life boat access area.
This area is one of the 4 main life boat areas on the UNMF Archer, the crew steps into the tube like parts, pulls the security bars down and are thereby transported down into the life boat.
This is a completely autonomous system.
The door in the back leads to the life boat maintenance area, and can also be accessed if the rapid life boat system fails or is damaged.
Tuesday, September 22, 2009
Near final Archer layout
It's still rough, but the overall layout is soon done.
You'll need sketchup to open this bugger :)
Download
You'll need sketchup to open this bugger :)
Download
Thursday, September 17, 2009
Development Update #1
I'm currently building the demo level interior with sketchup.
I'll be able to upload the first rough preliminary model very soon, either today or tomorrow (friday)
I'll be able to upload the first rough preliminary model very soon, either today or tomorrow (friday)
Tuesday, September 15, 2009
Thursday, September 10, 2009
Pre-Production Notes
We're starting pre-production on Alien Culture
We'll be using the CryEngine 2/(3 when the SDK is out).
To be done
If you feel that you can help out by whiteboxing any of these based on the current concepts (will be posted as soon as i'm finished with the current one) that will be most appreciated.
We'll be using the CryEngine 2/(3 when the SDK is out).
To be done
- Conceptual Art & Modelling
- Playable areas of the UNMF Archer
- Stasis area (demo/level start) (In Progress)
- Various Corridors
- Tram Station
- Messhall
- Crew Quarters
- Medical Bay
- Bridge
- Engineering/Core
- Armory
- Escape Pod Bay
- Lobby
- Player Weapons/NPC Weapons
- UNMF Pistol (Done)
- UNMF Rifle(Whether or not this is usable or needed is up for discussion)
- Alien Enemy
- Detail Color/Texture Render of the UNMF Archer
- Escape Pod
- Escape Pod interior
- UNMF Archer Interior Items & Area Specific Items
- UNMF Guard/Soldier
- Main Character
- Stasis Suit (Done)
- E.V.A Suit
- Heads Up Display Bracelet (Shows HUD ala 'Dead Space')
- Alien Culture Planet
If you feel that you can help out by whiteboxing any of these based on the current concepts (will be posted as soon as i'm finished with the current one) that will be most appreciated.
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